CAL—Veille
2020.06 — interactive device — interface design — digital ecology
CAL—Veille is a luminous device allowing its user to keep an eye on their digital habits. As more light is shed on our digital habits' impact on environment, CAL—Veille is a way to understand and care.
Sheitan Shiatsu
2019.10 — object — interactive device — anti-well-being
Sheitan Shiatsu was created during a 3-day workshop at the Estienne School in Paris, in collaboration with the Brut Pop collective and Minh Boutin, Jean-Baptiste Krauss and Chloé Michel.
The explaining Box
2019.09 — object — interactive device — vulgarization
Interactive wooden box created for an augmented conference on quantum physics, presented by physicist and scientific popularizer Julien Bobroff at the Mouffetard theatre in Paris, in September 2019. In collaboration with Chloé Michel and Naïs Hoang.
In Tempore
2019.01 — object — augmented reality — cultural mediation
Augmented time capsule that questions the notion of time flow, inspired by Einstein's theory of relativity. Project designed for the 2019 Nuit de la lecture, at the Cité des Sciences et de l'Industrie in Paris.
drone.exe
2018.10 — experimentation — installation
Experimental project with a drone, in collaboration with François Desole.
ÉCHO
2018.05 — typographic manifesto — screenprinting
Typographic experiment based on Zuzanna Licko's Modula Round Serif, exploring how screen printing can change a letter’s shape.
Faire danser les pixels
2018.04 — interactive device — virtual reality
Interactive installation and virtual reality environment transcribing the webcam signal through Processing. Making of a video to show how the device works. In collaboration with Amélie Vorms.
L'expérience Diaghilev
2018.03 — interactive application — cultural mediation
Application designed to introduce a younger audience to the work of Russian Sergei Diaghilev, who revolutionized French ballet in the first part of the 20th century. Project designed for the 2018 Creative Code Festival, in partnership with the Centre Pompidou and in collaboration with Marie Gélix.
Digital surrealism
2018.02 — augmented book
Augmented book (thanks to HP Reveal) which updates the surrealists’ automatic writing process by applying it to links made on the web.
UNO - Speakeasy
2017.05 — card game — application
Special edition for the 25th anniversary of the famous card game UNO.